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Game info |
| | Panza Kick Boxing | | Genre | Fighting | Developer | Futura | Publisher | Loriciel | Released | 1990 | Rating
| Graphics: | 8.5 | Sound: | 8.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Endorsed by André Panza, this game brings Thai kick boxing to the home computers and consoles being one of the best fighting games. Panza Kick Boxing released for the Commodore Amiga, Atari ST, Amstrad CPC/CPC+, Amstrad GX4000, NEC Turbografx to name few. The game was re-titled and released later as "Best of the Best: Championship Karate" on the NES, SNES, Game Boy, Mega Drive. |
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Review |
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STORY / GAMEPLAYThe game features both single and multi player mode. The single player mode also offers a career game. You start off with a kick boxer having some random - low - physical capacities, namely strength, resistance and reflex. You can train your boxer to improve these stats. You will improve your resistance by skipping-rope, strength by weightlifting and finally your reflexes by kicking moving targets. However, when using keyboard controls, the training sessions are very difficult. Training and boxing opponents makes you stronger and enables you to challenge better boxers. The moving list is huge and count 120 moves/positions available, all digitized by the famous triple world champion Andre Panza! There the usual low-kicks, high-kicks, punches, back-fists and a lot more to use. Ultimately, you can challenge the best boxer, André Panza himself. The referee is a little annoying as he grunts whenever a decision is called and this sound does become very annoying after a while. Panza Kick Boxing was the best kick boxing simulation around, and worth every penny back in the days.
GRAPHICS / SOUNDThe Atari ST version is identiocal in visuals with the Amiga version, and offers really nice visuals with (amazingly enough here) up to 32 colors on screen, with smoothly animated sprites. As with all 16bit versions, it features 1.5MB of graphics files! As with all versions, what is really impressive is the number of available moves for each fighter, all of which are nicely animated! According to the developers, it took two years work to digitize all the blows, falls, foils and to recreate more than 120 combat positions, with the assistance of Andre Panza himself! Pretty impressive that is. Soundwise, the game offers plenty of sampled sound effects along with a nice introductory tune. | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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